NVIDIA Reports Financial Results for First Quarter Fiscal Year 2010
May 8, 2009 by Cabro · Leave a Comment

FOR IMMEDIATE RELEASE
Company grows revenue 38 percent and reduces inventory days from 144 to 64 compared with prior quarter
SANTA CLARA, CA—MAY 7, 2009—NVIDIA Corporation today reported financial results for the first quarter of fiscal 2010 ended April 26, 2009.
For the first quarter of fiscal 2010, revenue was $664.2 million compared with $1.2 billion for the first quarter of fiscal 2009, a decrease of 42 percent.
During the first quarter of fiscal 2010, NVIDIA recorded a non-recurring charge of $140.2 million in connection with a previously announced cash tender offer to purchase employee stock options. This charge represents stock-based compensation expense associated with the stock options that were tendered, plus associated payroll taxes and professional fees.
NVIDIA’s results for the first quarter of fiscal 2010, computed in accordance with U.S. generally accepted accounting principles (GAAP), included a net loss of $201.3 million, or $0.37 per share. Non-GAAP net loss for the first quarter of fiscal 2010, which excludes recurring stock-based compensation charges, the non-recurring charge related to the tender offer, and the associated tax impact of these items, was $46.7 million, or $0.09 per share.
“We made good progress managing expenses and significantly reducing inventory, while continuing to invest in our growth strategies,” said Jen-Hsun Huang, president and CEO of NVIDIA. “The GPU is ever-more central to our computing experience. There is a rapidly growing number of applications that rely on the GPU, and the industry is gearing up to launch the next generation operating systems that adopt GPU computing.”
First Quarter Fiscal 2010 and Recent Highlights:
- Revenue grew 38 percent sequentially from fourth quarter fiscal 2009. Inventory decreased from 144 to 64 days sequentially.
- NVIDIA grew share, for the second consecutive quarter, in the total desktop standalone GPU segment from 63 percent to 69 percent from the fourth quarter of calendar 2008 to the first quarter of calendar 2009, as reported in Mercury Research’s First Quarter PC Graphics Report 2009.
- NVIDIA and Acer set a new standard for small PCs with the introduction of the world’s first NVIDIA® ION™ platform, the Acer AspireRevo. No larger than a typical hardcover book, the AspireRevo is a fully capable desktop with advanced graphics and impressive multimedia features.
- NVIDIA released its OpenCL™ driver and software development kit to developers participating in its OpenCL software Early Access Program. NVIDIA is the first company to release OpenCL drivers to developers.
- NVIDIA was first to demonstrate DirectX Compute on Microsoft Windows 7 at the Game Developers Conference. The upcoming DirectX Compute API for Vista and Windows 7 supports NVIDIA’s current DX10 GPUs, as well as the company’s future DX11 GPUs.
- NVIDIA demonstrated the NVIDIA Tegra™ 600 Series computer-on-a-chip that enables an always-on, always-connected HD netbook that can go days between battery charges.
- NVIDIA launched five new consumer applications accelerated by the CUDA™ architecture on NVIDIA GPUs – Super LoiloScope Mars (video editing); ArcSoft SimHD (DVD image enhancement); Nero Move It and Cyberlink MediaShow Espresso (video format conversion); and Motion DSP vReveal (real-time video quality enhancement).
- NVIDIA and GeoStar, a leading Chinese geophysical services provider, unveiled the launch of a new Tesla-based hardware and seismic software suite that dramatically accelerates the performance of complex seismic data computation for oil and gas companies in China.
- NVIDIA and BNP Paribas’ Corporate and Investment Banking division recently replace 500 traditional CPU cores with a smaller cluster consisting of CPU servers and two Tesla S1070 systems, which require one-tenth the power. Taking into account the dramatic acceleration achieved using Tesla GPUs, the division is using 190-times less electricity than before.
- NVIDIA announced that Harvard University has been recognized as a CUDA Center of Excellence for its commitment to teaching GPU Computing and its integration of CUDA-enabled GPUs for a host of science and engineering research projects.
Conference Call and Web Cast Information
NVIDIA will conduct a conference call with analysts and investors to discuss its first quarter fiscal 2010 financial results and current financial prospects today at 2:00 p.m. Pacific Time (5:00 p.m. Eastern Time). To listen to the call, please dial (212) 231-2900. A live Web cast (listen-only mode) of the conference call will be held at the NVIDIA investor relations Web site www.nvidia.com/ir and at www.streetevents.com. The Web cast will be recorded and available for replay until the Company’s conference call to discuss its financial results for its second quarter fiscal 2010.
Non-GAAP Measures
To supplement the Company’s Condensed Consolidated Statements of Operations and Condensed Consolidated Balance Sheets presented in accordance with GAAP, we use non-GAAP measures of certain components of financial performance. These non-GAAP measures include non-GAAP gross profit, non-GAAP operating expenses, non-GAAP net income (loss), non-GAAP net income (loss) per share, and free cash flow. In order for our investors to be better able to compare our current results with those of previous periods, we have shown a reconciliation of GAAP to non-GAAP financial measures. These reconciliations adjust the related GAAP financial measures to exclude a non-recurring charge related to previously-announced tender offer, recurring stock-based compensation charges, and the associated tax impact of these items, where applicable. Free cash flow is calculated as GAAP net cash provided by operating activities less purchases of property and equipment and intangible assets. We believe the presentation of our non-GAAP financial measures enhances the user’s overall understanding of our historical financial performance. The presentation of our non-GAAP financial measures is not meant to be considered in isolation or as a substitute for our financial results prepared in accordance with GAAP, and our non-GAAP measures may be different from non-GAAP measures used by other companies.
Sphere: Related ContentNVIDIA Releases GeForce 185.81 BETA Drivers
April 30, 2009 by Cabro · Leave a Comment
NVIDIA Releases GeForce 185.81 BETA Drivers
NVIDIA today published a new version of its GeForce driver suite, this time including Windows 7 in the update. Version 185.81 of the driver has been released as a beta, meaning it is unsupported by product warranties. The following changes have been brought about :
- Adds support for CUDA 2.2 for improved performance in GPU Computing applications
- Expands GPU hardware acceleration for the NVIDIA Video Encoding library to GPUs with less than 32 cores. Applications using this library include CyberLink PowerDirector 7, Nero Move it 1.5, Loilo SuperLoiloScope MARS, and CyberLink MediaShow Espresso
- Accelerates performance in several 3D applications and, compared to Release 182 drivers, delivers:
- Up to 25% performance increase in The Chronicles of Riddick: Assault on Dark Athena
- Up to 22% performance increase in Crysis: Warhead with antialiasing enabled
- Up to 11% performance increase in Fallout 3 with antialiasing enabled
- Up to 14% performance increase in Far Cry 2
- Up to 30% performance increase in Half-Life 2 engine games with 3-way and 4-way SLI
- Up to 45% performance increase in Mirror’s Edge with antialiasing enabled
- Automatically installs the new PhysX System Software version 9.09.0408
- Supports GeForce Plus Power Pack #3
- Numerous bug fixes. Refer to the release documentation notes for Windows XP, Windows Vista and Windows 7
DOWNLOAD: NVIDIA GeForce 185.81 BETA for Windows XP 32-bit | Windows XP 64-bit | Windows Vista 32-bit | Windows Vista 64-bit | Windows 7 32-bit | Windows 7 64-bit
Source: techpowerup
Sphere: Related ContentNVIDIA GeForce GTS 250 1024MB Review
April 21, 2009 by Cabro · Leave a Comment
Early in spring NVIDIA suddenly decided to make another announcement. According the new policy, this model was named GeForce GTS 250. In this case GTS stands for lower performance level than GTX, and 250 is a model number.
Judging by the graphics card characteristics, this article might have fit into this one picture or a single line: “GeForce GTS 250 = GeForce 9800 GTX+”. Or “GeForce GTS 250 = GeForce 9800 GTX+ + 1GB”, although this amendment changes nothing. However, being model journalists, we have published almost a full article. It’s “almost” because we skipped theoretical data, which haven’t changed for a long time, and synthetic tests, which make no sense in this case.

NVIDIA Releases PhysX System Software 9.09.0408 WHQL
April 11, 2009 by Cabro · Leave a Comment

NVIDIA made an update to the PhysX system software, the common backend for all NVIDIA products that support PhysX: GeForce 8 series and above graphics processors, and Ageia PhysX accelerator cards. Version 9.09.0408 packs the following changes and features according to the company:
- Updated runtime to improved operation of Cryostasis Game.
- Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory.
- Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads on www.geforce.com.
- Runtime upgrade ONLY for AGEIA PhysX processors users. (New installations should install older PhysX system software such as version 8.09.04 – prior to installing this update).
- Includes the latest PhysX runtimes used in the latest game titles.
- Supports NVIDIA PhysX acceleration on GeForce via CUDA 2.0 for SDK versions 2.7.3, 2.7.2, 2.7.5, 2.8.0 and 2.8.1 (requires graphics driver v177.81 or later).
- Includes all the latest PhysX SDK Runtimes.
- Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (requires graphics driver v180.00 or later)
The software is available for Windows XP and Windows Vista, from the NVIDIA website.
DOWNLOAD: NVIDIA PhysX System Software 9.09.0408 WHQL
Source: techpowerup
Sphere: Related ContentNVIDIA GTX 275 Review
April 2, 2009 by Cabro · Leave a Comment
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It’s spring time and most people are looking to get out of their houses after being cooped up inside for the winter, while others are thinking about April Fools’ and what kind of weird and BS stories will be told. Well, that is not the case today with a new war being fought between nVidia and ATI with the release of their new cards. While people are looking to go outside, nVidia and ATI are looking to keep you inside for another season of game play. With the economy going the way it has, a lot more people are watching their wallets than before, so pricing vs performance is a very hot topic. Pretty much everyone knows about the battle between the nVidia GTX 260 and the ATI 4870 was a back and forth battle for top performance and pricing. Today that battle looks to heat up again with two new releases.
nVidia has been very very aggressive with its drivers by trying to offer great performance before a game is launched or on game day launch whereas ATI has not been as successful. With the launch of the GTX 275, where does it fall performance wise in nVidia’s lineup and how does it stack up against ATI’s latest release? Well read on to find out.

NVIDIA Introduces Industry’s Most Powerful Professional Graphics LineUp
March 31, 2009 by Cabro · Leave a Comment
SANTA CLARA, CA. — MARCH 30, 2009 — Whether designing the next aircraft or delivering seven-day weather forecasts, today’s professionals seek a reliable, robust visualization platform designed to address their unique challenges and needs. Highlighting a decade of innovation, driven by the needs of the most demanding professionals, NVIDIA today introduced its most powerful and advanced top-to-bottom line of Quadro® professional GPU solutions in the Company’s history.
“Our mission with Quadro is to help customers solve the world’s most challenging visual computing problems,” stated Dan Vivoli, executive vice president of marketing at NVIDIA. “We learn every day from them and are humbled by their brilliance. The new lineup, with the flagship Quadro FX 5800, sets the stage for the next ten years of innovation.”
Spanning from sub-$100 entry-level to standalone visual computing systems, this new series includes:
- NVIDIA Quadro FX 5800 – the industry’s first and only 4GB, ultra high-end solution delivers the highest visualization performance and capabilities, enabling professionals to work with large-scale models and datasets.
- NVIDIA Quadro FX 4800 – ultra high-end solution provides professionals with the most complete toolset to dramatically push the boundaries of realism, performance, and quality.
- NVIDIA Quadro FX 3800 – single slot solution with a robust feature set and added capabilities such as SLI Multi-OS and SDI support to enable a no-compromise, high-performance, interactive visualization experience.
- NVIDIA Quadro FX 1800 – mid-range solution offers the best price performance for workstation graphics and provides the optimal blend of quality, precision, performance, and programmability.
- NVIDIA Quadro FX 580 – best-in-class entry-level solution boosts productivity for a variety of industry-leading volume CAD and digital content applications.
- NVIDIA Quadro FX 380 – an affordable professional-class graphics solution extends energy efficiency while delivering 50-percent faster performance.
- The Quadro NVS 295 – capable of supporting up to two 30-inch digital displays at maximum resolutions, taking business graphics to a new level visual perfection.
“Once again, NVIDIA has set new graphics performance standards for professionals in the product design and development community,” said Laurent Laloy, director, 3DVIA User Experience, Dassault Systèmes. “This latest generation of Quadro professional solutions will allow our customers to drive innovation and design with unprecedented 3D visual quality.”
This new line-up also brings the introduction of NVIDIA® SLI® Multi-OS, a ground-breaking technology that enables, for the first time, 3D workstation virtualization on the Quadro GPU. With SLI Multi-OS, applications and users are able to optimize productivity and costs through the use of multiple Quadro GPU technologies from a single workstation in a virtualized environment. Users can also enable native SLI technology support on key partner platforms to accelerate application performance, scaling and higher image quality.
Availability
NVIDIA Quadro solutions are widely available through leading system manufacturers such as Dell, Fujistu-Siemens, HP and Lenovo; leading workstation system integrators; and NVIDIA channel partners PNY Technologies (US and EMEA), Leadtek (APAC) and Elsa (Japan). For additional information about the complete lineup of NVIDIA Quadro professional solutions, please visit: www.nvidia.com/quadro.
“The new family of powerful NVIDIA GPU solutions are an ideal match for the new HP Z Workstations, which have been totally reinvented from the core outward for breakthrough performance, value and serviceability,” said Jim Zafarana, Vice President and General Manager, HP Workstations. “This powerful combination can tackle the most challenging visual computing problems that exist for today’s demanding professionals.”
“As the worldwide leader in workstations, Dell looks to partner with only the best companies to deliver the solutions that workstation professionals demand,” said Greg Weir, senior manager, product group. “The power of Dell Precision and NVIDIA graphics represents a step-change in what customers can expect from a reliable, powerful and ISV-certified workstation with performance gains at levels beyond what customers could have imagined.”
About NVIDIA
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® graphics products, the professional design and visualization market with its Quadro® graphics products and the high-performance computing market with its Tesla™ computing solutions products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe and the Americas. For more information, visit www.nvidia.com.

NVIDIA SLI Multi-OS unveiled for virtualized workstations
March 30, 2009 by Cabro · Leave a Comment

Professionals, such as digital artists, designers and earth scientists, can have complex workflows that require a combination of graphics-centric applications running on a variety of operating systems concurrently. In the past, this required managing multiple workstations in their work environment.
The latest generation of Intel-based workstations, with VT-d technology, enables the deployment of system virtualization technology to these workflows. When system virtualization is combined with the incredible performance boost of today’s workstations, opportunities for improved productivity and more efficient manageability of system resources are realized.
With the introduction of NVIDIA® SLI® Multi-OS technology, a user now has the ability to fully virtualize all resources in the workstation, including NVIDIA® Quadro® GPUs. An SLI Multi-OS enabled workstation operates in conjunction with workstation virtualization software. Through SLI Multi-OS technology, a user can directly assign a dedicated Quadro graphics board to both the host operating system and a range of optionally loaded guest operating systems.
Using an SLI Multi-OS virtualized workstation, a designer, artist, or engineer, can simultaneously run multiple, business critical 3D or compute applications using different operating systems, each taking full advantage of the processing power of Quadro professional graphics cards – reducing the need for a multiple system work environment.
Minimum System Requirements
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Intel accused of using gamesmanship to force Nvidia out of the market, Drew Henry discusses Nvidia counter suit
March 27, 2009 by Cabro · Leave a Comment
Nvidia has officially filed a counter suit with the Court of Chancery in the State of Delaware against Intel for breach of contract. In the suit, Nvidia accused Intel of making an opportunistic bid to redefine the terms of their 2004 cross-licensing agreement in order to make it impossible for Nvidia to make any kind of chipset covered by the license, while “conveniently” preserving Intel’s access to Nvidia’s IP portfolio.
By publicly announcing that Nvidia is not licensed to sell chipsets for next generation Nehalem CPUs, Intel has caused alarm among Nvidia’s customers, which is having an impact on sales, even for chipsets that are not under dispute, said Nvidia in the suit.
Nvidia’s Drew Henry, general manager of MCP business, described the situation as a headwind that is making it hard to sell its products to motherboard and notebook makers/vendors. While there is doubt over Nvidia’s long-term roadmap, customers may reasonably ask themselves if it is worthwhile continuing to invest in Nvidia chipset-based products.
Henry said that the overall effect of this could be that customers eventually end up switching to entirely Intel-based product lineups, depriving consumers of choice in the market.
Meanwhile, Henry pointed out that Intel continues to benefit from its side of the cross-licensing agreement. Nvidia believes that Intel is using Nvidia IP in currently shipping IGP products and the company also believes that Intel would not be able to develop its Larrabee graphics chips without making use of Nvidia’s IP portfolio, said Henry. Henry went on to say that, Nvidia may ask the courts to terminate Intel’s rights to these IPs in the event that it is found that Intel is in beech of contract.
Henry went on to stress that Nvidia did not want to bring this case to the courts, but was forced to do so after Intel suddenly filed its original suit in February. Both companies have acknowledged that they have been working for over a year to resolve the dispute privately, and later through arbitration. Nvidia has previously stated that it believes the success of its Ion platform (which Henry today interestingly defined as any of Nvidia’s MCP79- and MCP78-based chipsets for Intel CPU-series including Atom, Celeron and Core 2 – Ion originally only referred to chipsets designed for Atom CPUs for nettops and netbooks) was the main cause behind Intel filing the suit.
Finally, when asked what Nvidia’s backup plan is if the courts decide it does not have rights to produce chipsets for Intel CPUs with integrated memory controllers, Henry said Nvidia would figure out ways to bring other products to the market place, such as the already discussed Ion 2 platform for VIA Technologies’ CPUs.
Source: digitimes
Sphere: Related ContentNew NVIDIA APEX Technology Accelerates Physics Creation Pipeline For Content Developers
March 27, 2009 by Cabro · Leave a Comment
FOR IMMEDIATE RELEASE:
GAME DEVELOPERS CONFERENCE (GDC)—SAN FRANCISCO, CA—MARCH 25, 2009—NVIDIA Corporation today announced NVIDIA® APEX, a dramatic new capability to its PhysX® technology development software development kit (SDK), that provides artists, level designers, and game developers with a set of easy-to-use tools that streamline the process of implementing scalable physics across multiple platforms for next-generation titles.
With NVIDIA PhysX technology, game developers can design worlds that literally come to life: walls can be torn down, glass can be shattered, trees bend in the wind, and water flows with body and force. Designed as a modular framework that works in concert with existing PhysX SDKs, NVIDIA APEX makes it easy for developers to add detailed physics effects to their games and helps them optimize the gaming experience across multiple platforms with a simple “author once” cross platform content creation feature. This enables APEX to not only help developers accelerate the time it takes to author new games, but will also help them reduce overall development costs in the process. The APEX toolset will be available free of charge for licensed NVIDIA PhysX developers and is already being integrated into some of the world’s most popular development libraries and game engines, including Emergent Game Technologies’ Gamebryo LightSpeed.
“APEX is a powerful addition to NVIDIA PhysX technology,” said Geoffrey Selzer, CEO of Emergent Game Technologies. “World-class technology, however, is only one piece of the solution. We chose to partner with NVIDIA for APEX/LightSpeed integrations due to their combination of best-of-breed technology and their culture of being of service to the industry which parallels our own. NVIDIA’s commitment to partners, technology, and developers has been demonstrated not only through collaborative relationships like ours, but through their holistic point-of-view about what the industry needs to thrive. PhysX, APEX, and LightSpeed will provide a breakthrough for designers, artists and engineers reenergizing creativity in the game industry.”
Another key component of APEX is the support for new plug-in modules, each of which provide a “high level” interface enabling artists and level designers to facilitate turnkey physics content creation with little or no programmer involvement. At GDC, NVIDIA is showcasing three new modules— destruction, clothing, and vegetation—each adding specific game dynamics functionality for fully-featured content authoring. Available for use on all major gaming platforms including the PC; Xbox360™, PLAYSTATION®3 and Nintendo Wii™, additional APEX modules are in development by NVIDIA and APEX developer partners.
“We are adding PhysX support to SpeedTree 5.0, the latest version of our award-winning foliage software,” said IDV CEO Chris King. “By integrating support for the new NVIDIA PhysX APEX vegetation module, SpeedTree 5.0 is providing developers a simplified approach for adding amazingly interactive, natural trees and plants to their game environments. The next round of games is going to achieve an incredible new degree of realism, and we are very proud to be involved.”
“Physics has become a significant element of game play experience and NVIDIA is committed to enabling as many developers as possible to deliver the most realistic game experiences,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “With the growing importance of physics, we believe that all games and every developer should have the best tools to be creative in this realm. With NVIDIA PhysX technology and APEX, physics-based game design just moved from the programmer to artist, which we believe will result in a new level of truly compelling and realistic games in the future.”
Attendees at GDC are invited to see a live demonstration of NVIDIA APEX at the NVIDIA booth (#656 in the West Hall), and to attend the APEX: The Quickest Path to High Definition Dynamics Content presentation being held in room 3016 in the West Hall from 6:00 to 8:00 p.m. on Wednesday, March 25, 2009.
For more information on NVIDIA PhysX and APEX technologies, please visit: developer.nvidia.com.
About NVIDIA
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.
Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact, and capabilities of NVIDIA APEX and NVIDIA PhysX technology; and the impact of physics on video games; are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; adoption of the CPU for parallel processing; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor’s products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-K for the fiscal period ended January 25, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
Copyright © 2009 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, PhysX, GeForce, Quadro, Tesla, and CUDA, are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All other company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/page/press_room.html
Windows 7 series: NVIDIA and AMD Graphics and Gaming Performance
March 24, 2009 by Cabro · Leave a Comment

Though officially in beta, Windows 7 is probably the most talked about subject in the world of PC technology today. Released to the public on January 7th, 2009, Windows 7 has quickly found its way onto many computers including netbooks, laptops, virtual machines and even gaming and enthusiast PCs. Users that were once distrusting of Vista and even Mac-lovers have spent the last few months complementing Microsoft of their latest operating system and for good reason: it slick, fast, visually appealing and runs on all ranges of hardware quite nicely. Here in my office I have installed it on an Eee PC, a separate hard drive in my main system, my MacBook Pro (gasp!), the NVIDIA ION platform and a couple of benchmarking and testing rigs as well.
This article will be the first in a series of performance and feature reviews on Windows 7 that will be updated and added to up through the final retail release of the Windows 7 operating system; whenever that might be. As the title obviously suggests, today we are going to be looking at GPU and gaming performance on Windows 7 in comparison to Windows Vista. There are two primary goals with this article: first we would like to see how, in general, performance on this beta version of Windows 7 compares to the performance of gaming on a more mature Vista operating system with Service Pack 1. Secondly, we would like to compare how both NVIDIA and AMD are doing in terms of driver optimizations and performance for Windows 7 compared to each company’s support on Windows Vista.


